Category: Articles

  • Juggling a Found Family: Writing Ensemble Casts

    A single protagonist is a solo. An ensemble is a band — and most writers conduct it like everyone’s playing a different song. Characters blur together, scenes get crowded, and the reader starts skimming every time more than two people enter a room.

    Here’s how to keep a found family distinct, balanced, and worth following.

    Every character needs a want in every scene

    The fastest way to lose a character in a crowd scene is to give them nothing to do. Before writing any ensemble scene, know what each person present wants out of it — and make sure at least two of those wants conflict.

    They don’t have to be big wants. She wants to leave early; he wants to impress the newcomer; the third wants everyone to stop arguing. Small, specific, clashing wants turn a static group tableau into a scene with motion.

    Give each voice a fingerprint

    If you stripped the dialogue tags, could your reader still tell who’s talking? If not, your characters don’t have voices — they have a shared author voice with different names attached.

    Fingerprints aren’t catchphrases. They’re patterns: one character speaks in short declaratives, another hedges everything, a third answers questions with questions. One swears, one never does, one uses metaphors from her trade. Build the patterns from who they are and they’ll hold without you thinking about them.

    Let the ensemble generate plot

    A good ensemble isn’t decoration around the protagonist — it’s a plot engine. Different skills, different knowledge, different loyalties: put five distinct people in a room with a problem and the solution they invent will be something no single character could have reached.

    Better yet, let their differences create the problems. The warrior’s solution horrifies the diplomat. The cautious one’s warning gets ignored and she’s right. When the cast’s friction drives events, you never have to manufacture conflict from outside.

    Control who’s on stage and why

    Not every character belongs in every scene. A six-person conversation is almost unreadable; readers can track about three voices at once before it turns to noise. Split the party. Give characters errands, injuries, sulks — any honest reason to be elsewhere.

    And when someone is present but quiet, make the quietness mean something. The character who isn’t talking is still communicating: arms crossed, ears flat, sharpening a knife. Silence in an ensemble scene should be as legible as dialogue.

    Let relationships do the exposition

    Ensemble casts tempt writers into “as you know” speeches — characters explaining the world to each other for the reader’s benefit. The cure is to route exposition through relationships instead.

    She doesn’t explain the clan’s customs; she corrects him when he gets them wrong, the way a wife would. He doesn’t lecture about the war; he flinches at a sound and someone who loves him notices. Information lands when it travels along the lines of who cares about whom.

    The Monster Girl trilogy runs on four bond-mates, a toddler, a dragon, and a lamia information broker — and every one of them wants something different in every scene they share.

  • Free Stories That Actually Sell Books

    Most free stories fail at their one job. They’re thin, rushed, obviously a marketing afterthought — and readers can tell. A free story that feels like a chore to read doesn’t sell your books. It warns people away from them.

    A free story that works is a handshake: short, warm, firm, and over before it gets awkward. Here’s how to write one.

    Make it a real story, not a sample

    The biggest mistake is treating the free story as an advertisement — an excerpt, a teaser, a chapter one with the serial numbers filed off. Readers don’t share ads. They share stories.

    Give it a beginning, a middle, and an end that lands. Ten thousand words of complete story will outsell fifty pages of “to be continued” every time. The reader should close it satisfied — and immediately curious about what else you’ve written.

    Keep it standalone but native

    The free story should be fully enjoyable to someone who’s never heard of you, while rewarding the fans who have. That means: no required prior knowledge, no unexplained lore dumps, but plenty of texture that series readers will recognize.

    Prequels are the natural form. Take a beloved side character and show them before the main story — how they became who they are. New readers meet someone interesting; existing readers get the origin story they didn’t know they wanted.

    End it before your main story begins

    This is the structural trick: set the free story so it concludes right where your series starts — or just before. The reader finishes the free story standing at the exact doorway of book one, momentum carrying them forward.

    Never overlap the free story with the paid books’ timeline in a way that spoils them. The free story is the on-ramp, not a detour. It should make book one feel like the obvious next step, not homework.

    Put your real effort into it

    Readers judge your paid work by your free work — that’s the entire economics of the thing. If the free story is sloppy, they’ll assume the books are sloppier. If it’s excellent, they’ll assume the books are worth paying for.

    Write it to the same standard as everything else. Edit it to the same standard. Get the same cover artist if you can. The free story isn’t the cheap product; it’s the most important one, because it’s the one strangers judge you by.

    Give it a permanent home

    A free story buried three clicks deep on a forgotten page might as well not exist. Put it somewhere obvious — a dedicated stories page, linked from your main navigation — and mention it everywhere: back matter of your books, social profiles, newsletter welcome.

    And keep it free forever. The moment you start charging for the handshake, it stops being one.

    The Monster Girl site has three free stories — a prequel, a standalone romance, and a crossroads tale — each one written to full novel standard. They’re the handshake.

  • The Self-Edit: Revising Before Anyone Else Reads

    Nobody’s first draft is good. Everybody knows that. What separates working authors from eternal drafters isn’t talent — it’s having a revision process ruthless enough to catch what spellcheck never will: your own habits.

    Here’s the self-editing pass that actually works.

    Read it like a stranger who paid for it

    You can’t proofread your own draft with the same brain that wrote it — that brain auto-fills every gap from memory. You need distance: time away, a format change, or best of all, reading it aloud.

    The read-aloud test is merciless and perfect. Every clunky sentence, every repeated tic, every place you got lazy — your mouth will stumble where your eyes glided. If you can’t stand hearing a paragraph out loud, your reader won’t stand reading it silently.

    Hunt your tics like they owe you money

    Every writer has phrases they lean on without knowing. You’ll use the same image three times, end chapters the same way, describe every room as “quiet” in the same rhythm. Individually they’re fine. Together they’re a fog.

    Search your manuscript for your suspected tics — literally search, with find-in-document — and count them. The number will horrify you, and that horror is the whole point. Kill most of them. Keep one or two deliberately, in places where they actually earn their keep.

    Check every name against your bible

    Continuity errors are the fastest way to break a reader’s trust, and they’re invisible to the author because you know what you meant. Keep a series bible — names, descriptions, timelines, rules of the world — and check the draft against it instead of trusting your memory.

    Pay special attention to anything you wrote fast. The scenes you drafted in a flow state are where the canon drift hides: a character’s eye color changing, a timeline contradicting itself, a rule of magic you broke because the scene needed it.

    Expand the thin chapters; don’t pad them

    Every draft has chapters that feel light — the ones where you summarized a scene that should have been lived on the page. The fix is never padding. It’s going back into the thin chapter and writing the actual scene: the conversation in real time, the action beat by beat, the emotion as it happens.

    A good rule: if you find yourself writing “they talked for a while” or “the fight was over quickly,” that’s the draft telling you where the real scene goes. Delete the summary. Write the thing.

    Do one final pass for the last line

    Endings get revised less than beginnings because by the time you reach the end of a revision pass, you’re exhausted. Don’t let fatigue choose your final impression. Read the last page fresh, out loud, and ask whether it’s the line the whole book was aiming at.

    If it isn’t, you now know what to aim at. That’s what the next pass is for.

    Every chapter of the Monster Girl trilogy survived this exact process — including a read-aloud pass that caught tics no silent reading ever would have.

  • Writing Monsters With Heart

    Readers don’t fall in love with monsters because they’re exotic. They fall in love because the monster on the page feels more honest than most of the humans they know. That’s the whole trick — and it’s harder than it looks, because the moment you treat a non-human character as set dressing, the reader smells it.

    Here’s how to write monsters readers will actually care about.

    The monster is a person first, a species second

    Start with the individual, not the lore. What does she want? What is she afraid of? What would she do on a quiet Tuesday? If you can’t answer those without mentioning her species, you don’t have a character yet — you have a costume.

    Lore should complicate the person, not replace them. Her culture’s attitude toward outsiders matters because of how it chafes against what she personally wants. The tension between who she is and what she was raised to be — that’s where the story lives.

    Give them a culture, not a collection of quirks

    Ears, horns, scales, and fangs are visual shorthand, not characterization. A real culture has rules about food, grief, debt, hospitality, and what you do with your dead — and the interesting part is where those rules collide with human ones.

    The fastest way to make a monster feel real: show what her people consider rude that humans consider normal, and vice versa. Nothing builds a lived-in species like a genuine misunderstanding over manners.

    Let them be wrong about humans

    It’s tempting to write the monster as the enlightened outsider who sees through human foolishness. Resist it. A monster who is always right about people is just a human in a mask giving TED talks.

    Let her misread humans the way humans misread her. Let her customs fail her. A centuries-old being who genuinely doesn’t understand why the human is crying is more moving — and more believable — than one who delivers a wise speech about it.

    Use physicality as emotional language

    Non-human bodies are a gift most writers underuse. Ears, tails, wings, claws, bioluminescence — these are all ways to show feeling without naming it. A tail going still says more than a paragraph of interiority.

    But the body language has to be consistent enough to read. Establish the physical vocabulary early and use it faithfully. Readers will learn to read your monster’s ears the way they read a human’s face — and when the ears do something unexpected, it’ll hit like a slap.

    Make their losses count the same

    The final test: when something bad happens to your monster character, does it hurt the reader exactly as much as if it happened to the human lead? If there’s any gap — if the monster’s pain feels decorative next to the human’s — you’ve been writing two tiers of character.

    Grief doesn’t check species. Write it like that.

    Nyra, Kira, and Saryth aren’t metaphors in the Monster Girl trilogy. They’re the people the story is about — the ears and horns are just how you recognize them across a crowded room.

  • How to Stick the Landing: Closing Out a Trilogy

    Anybody can start a trilogy. The first book writes itself on excitement and the second on momentum. The third one is where authors go to be humbled — because the ending isn’t a destination you arrive at, it’s a promise you made two books ago finally coming due.

    Here’s what closing a trilogy actually demands.

    The ending answers the first book’s question

    Every trilogy opens with a question, whether it states one or not. Book one asked: can this work? Can these people survive each other, this world, this problem? The finale’s job is to answer that question completely — not with a bigger battle, but with a verdict.

    If your first book asked whether a marriage could survive monsters, your third book doesn’t need a larger monster. It needs the marriage, tested past every limit, giving its final answer. Readers will forgive a quiet climax. They won’t forgive an unanswered question.

    Close arcs, not just plots

    Plots end when the villain falls. Arcs end when the character changes — or definitively refuses to. A trilogy finale has to deliver both, and the arc is the one readers actually came for.

    Go back to who each major character was in chapter one of book one. The ending should show the distance traveled so clearly it aches a little. If a character ends the trilogy holding the same beliefs, fears, and habits they started with, the plot happened around them instead of to them.

    Resolve the core; leave the world alive

    There’s a difference between a cliffhanger and an open door. A cliffhanger holds the main story hostage — “buy the next book or never learn what happens.” An open door just admits the world is bigger than one story: a child’s strange gift, a map with unvisited places, a political shift still unfolding.

    Close the thing you promised to close. Then let the reader feel the world continuing past the last page. That feeling is what makes them pick up your next series set in the same world.

    The final line carries more weight than the final battle

    Nobody remembers the choreography of the climax. Everybody remembers the last sentence. It’s the line the whole trilogy funnels into — the taste the reader leaves with, the thing they’ll quote in reviews.

    Write it early, even if it changes. Knowing the last line gives the entire third book a target. And when you find the real one, you’ll know: it will feel less like something you wrote and more like something the story was always going to say.

    Earn the emotion before you spend it

    Finales tempt authors into sentimentality — swelling speeches, tearful reunions, everybody hugging. None of it lands unless the books before it did the quiet work. Emotion in a finale is a withdrawal; the first two books are the deposits.

    If you want the ending to wreck your readers, don’t write a sadder ending. Write the two books before it so honestly that the ending barely has to raise its voice.

    The last line of the I Was Married to a Monster Girl trilogy is three words. It took three books to earn them.

  • Romance That Doesn’t Hijack Your Plot

    Romance is rocket fuel for a story — until it isn’t. Every writer who’s added a love interest has felt the wobble: suddenly the dragon can wait, the war can wait, everything can wait, because two characters need to gaze at each other for six pages. The plot stalls, the reader checks their phone, and the book quietly dies.

    Here’s how to write romance that powers the story instead of parking it.

    Make the romance do double duty

    Every romance scene should advance something besides the romance. A conversation that deepens the relationship should also reveal a clue, raise a stake, or force a decision about the main plot. If you can lift the scene out and the plot doesn’t notice, the scene is decoration — pretty, and skippable.

    The test is simple: after the romantic beat, is the story in a different place than before? If yes, keep it. If the only thing that changed is that they’re now holding hands, cut it or combine it with a scene that moves.

    Conflict should come from who they are, not from silence

    The cheapest romance conflict is miscommunication: two people who could resolve everything with one honest sentence, kept apart for two hundred pages because neither will talk. Readers see through it, and it insults the characters’ intelligence.

    Real romantic conflict comes from genuine incompatibility of wants. She needs to stay; he needs to leave. She trusts the system; he’s trying to burn it down. They want each other and want opposite things — that’s a conflict no single conversation can fix, and it generates story instead of stalling it.

    Let the relationship change both people

    A romance where both characters end the book exactly who they were is a subplot, not an arc. The best fictional relationships are crucibles: being with this person forces each of them to confront something, give something up, or become someone new.

    This is why romance and plot can reinforce each other. The thing she must learn to save the kingdom is the same thing she must learn to keep him. When the romantic arc and the plot arc rhyme, the story feels inevitable instead of assembled.

    Keep the main plot visibly moving

    Readers signed up for your premise — the portal, the war, the heist, the mystery. The romance is the seasoning that makes them care more, not a replacement meal. If three chapters pass without the central plot advancing, the romance isn’t enriching the story anymore; it’s holding it hostage.

    Pace it like breathing: plot inhale, romance exhale. Tension, then tenderness, then higher tension. The romance lands harder when it’s a refuge from the stakes, not an escape from them.

    Write attraction, not just affection

    Affection is comfortable; attraction is electric. Readers don’t swoon over two people who are nice to each other — they swoon over the charged moment before the kiss, the almost-touch, the look held one second too long. Yearning outperforms contentment on every page.

    And remember: the most romantic thing a character can do is choose. Choose the person over the easy path, over safety, over the plan. Choice is dramatic. Feelings are weather. Build your romance out of decisions and it will never stall your plot.

    A marriage is the premise of the I Was Married to a Monster Girl trilogy — and the romance never once gets to sit the plot down.

  • Magic Systems Readers Can Actually Follow

    Readers don’t need your magic to be scientific. They need it to be fair. The moment magic solves a problem in a way the reader couldn’t have seen coming, it stops being wonder and starts being a cheat code — and cheat codes kill tension faster than anything else in fantasy.

    Here’s how to build magic that thrills instead of confuses.

    Rules matter more than spectacle

    The flashiest fireball in the world is boring if it has no rules. What readers actually crave is understanding the system well enough to anticipate, worry, and theorize. Give magic clear rules — what it can do, what it can’t, what it costs — and every scene becomes a puzzle the reader gets to solve alongside the characters.

    You don’t need a textbook. Three rules, consistently applied, beat thirty rules the reader has to memorize. Pick the few that generate the most story and enforce them ruthlessly.

    Cost is what creates stakes

    Magic without cost is a superpower, and superpowers are dramatically inert. If the hero can fix anything with a gesture, nothing matters. The cost doesn’t have to be grim — it can be time, preparation, rare materials, physical exhaustion, social consequences, or the attention of something best left unnoticed.

    Cost turns magic from a solution into a decision. “Can she do it?” is boring. “Should she do it, knowing what it’ll take?” is a story. Every great magic scene is really a scene about what someone is willing to pay.

    Reveal through use, not lecture

    Nobody picks up a fantasy novel hoping for chapter three: “A Treatise on Thaumaturgical Principles.” Teach the system the way life teaches everything — by watching it work. Show a character paying the cost, hitting the limit, or exploiting a loophole, and the reader learns the rule without a single paragraph of explanation.

    Portal fantasy has a built-in advantage here: your protagonist is learning the magic at the same pace as the reader. Let the newcomer ask the dumb questions. Let the mentor be impatient. The reader absorbs the system through the character’s skin, not through a syllabus.

    Keep the reader one step behind, not ten

    There’s a sweet spot between “I saw that coming a mile away” and “wait, since when can she do that?” Aim for the reader thinking “oh, of course — the rule from chapter four!” right as it happens. That feeling — pieces clicking into place — is one of the great pleasures of fantasy, and it only works if you planted the pieces fairly.

    Mystery is “I don’t know how this works yet, and I want to.” Confusion is “I don’t know how this works and I’ve stopped caring.” The difference is whether you’ve given the reader enough footing to keep climbing.

    Let magic shape the world, not just the plot

    If magic exists, it changed everything: the economy, warfare, medicine, religion, who holds power and why. A world where healing magic exists but peasants still die of infections is a world with a story in it — who controls the healers? What does it cost? Follow the implications and your setting gains a depth no map can provide.

    The best magic systems feel inevitable, like the world couldn’t be any other way. That’s not an accident. It’s the author thinking one step past the spell list.

    The magic in the I Was Married to a Monster Girl trilogy has rules, costs, and consequences — and the characters learn them the hard way.

  • Dialogue That Doesn’t Sound Like a Textbook

    Nobody talks the way characters talk in bad books. Real people interrupt, trail off, dodge questions, and answer something you didn’t ask. If your dialogue reads like two textbooks having a meeting, readers will skim it — and skimming is one step from closing the book.

    Here’s how to make people on the page sound like people.

    Give every character a different mouth

    Do the dialogue test: strip out every “he said” and “she said” and read the exchange cold. Can you tell who’s talking? If not, your characters all share one voice — yours. Real people have verbal fingerprints: one swears, one hedges, one talks in short punches, one can’t finish a thought without three detours.

    You don’t need a gimmick accent. You need rhythm. A nervous character asks questions. A confident one makes declarations. A tired one gives one-word answers. Write the rhythm first and the personality follows.

    Subtext is the actual conversation

    People almost never say what they mean. “Fine” means anything from “fine” to “I will remember this forever.” The best dialogue has two layers: the words, and the thing underneath the words that both characters understand but neither says.

    When a character says “Do whatever you want,” the scene isn’t about permission. It’s about the fight they’re not having out loud. Write the unsaid part first — know what each character actually wants in the scene — then let the spoken words dance around it. Readers can feel the tension even when the sentences are polite.

    Stop fearing the word “said”

    New writers collect synonyms for “said” like they’re rare coins: he ejaculated, she opined, they vociferated. Stop. “Said” is invisible — readers glide right past it. The fancy alternatives are speed bumps that yank attention to the tag instead of the line.

    Use action beats instead. Not “he said angrily” but “he set the glass down hard enough to slosh it.” The beat shows the emotion, keeps the scene moving, and tells the reader where bodies are in space. Two jobs, one sentence.

    Let people talk wrong

    Real speech is messy. Fragments. False starts. “I just — look, the thing is — never mind.” Characters who speak in perfect, complete, grammatically flawless sentences sound like they’re reading an essay. Let them stumble, especially when it matters — people are least eloquent when the stakes are highest.

    The exception: a character who always speaks perfectly is telling you something. Precision can be a personality trait — the lawyer, the aristocrat, the android. But it has to be a choice, not a default.

    Read it out loud

    This is the whole secret, and it takes five minutes. Read every dialogue scene aloud — actually aloud, with your mouth — and your ear will catch everything your eye missed. The clunky line, the speech nobody would ever give, the three characters who all say “indeed.” Your ear is a better editor than your eye for dialogue. Trust it.

    Good dialogue doesn’t call attention to itself. It just makes the reader forget they’re reading.

    The banter in The Loyalty Problem got the read-aloud treatment — every scene, out loud, before it counted.

  • First Chapters: Earn the Click

    Your first chapter has exactly one job: make the reader start chapter two. Not to explain the world. Not to introduce twelve characters. Not to show off your prose. One job. Earn the next click, the next page, the next “just one more chapter” at 1 AM.

    Everything in your opening should serve that job. Here’s how.

    Start with a problem, not a place

    “I Was Married to a Monster Girl” doesn’t open with a map of the kingdom. It opens with a man whose life just exploded. Readers don’t bond with settings; they bond with trouble. Give your protagonist a problem on page one — a threat, a mystery, a humiliation, a door that shouldn’t be open — and the reader has a reason to keep going: they want to see what happens.

    Worldbuilding is seasoning. Problem is the meal. You can sprinkle the kingdom’s history in later, once the reader already cares.

    Introduce one person well instead of five poorly

    New writers crowd the opening: the hero, the mentor, the love interest, the comic relief, all introduced in six pages. The reader retains none of them. Pick one — your protagonist — and make them vivid. A voice, a want, a flaw, a situation. Let the reader live inside one head before you ask them to care about anyone else’s.

    A great first chapter is a great first date: focused, intriguing, and leaving them wanting more. Not a group dinner where nobody gets a word in.

    Withhold more than you explain

    The opening is not the time for answers; it’s the time for questions. Why is he afraid of that door? Who sent the letter? What did she mean by “you don’t remember”? Every unanswered question is a hook, and hooks are what pull readers forward. Explain just enough that the scene makes sense, then stop. Trust the reader to be curious.

    This is the hardest discipline in writing, because you know everything and the urge to share is enormous. Resist. The reader’s imagination, activated by mystery, will always outperform your exposition.

    Make a promise

    Every great first chapter makes an implicit promise about what the book will be. A funny opening promises humor. A tense opening promises stakes. An opening with a dragon promises dragons — and you’d better deliver. Readers decide in the first pages whether this book is for them, and they’re really asking: is this the experience I signed up for?

    Know your promise and make it early. If your book is a crunchy LitRPG with monster-girl romance, the first chapter should taste like that. Don’t open with forty pages of farm life if the dungeon starts on page forty-one. Start where the book starts.

    End the chapter mid-motion

    Never end chapter one with everything resolved and everyone having tea. End it with a door opening, a name spoken, a decision forced. The chapter break is a cliff — not necessarily a literal one, but a moment where stopping feels worse than continuing. “Just one more chapter” is the most profitable sentence in publishing, and it’s built one chapter ending at a time.

    Your first chapter is a salesperson working on commission. Give it a problem, a person, a mystery, a promise, and an ending that won’t let go.

    Chapter one of The Loyalty Problem opens with a bang — see if it earns your click.

  • Your Series Bible: The Document That Saves Your Continuity

    Somewhere around book two, every series author has the same cold-sweat moment: wait, what color were her eyes? Did I say the capital was three days’ ride or five? Did that minor character die, or did I just stop mentioning him? Welcome to continuity hell. Population: you.

    The fix is unglamorous and non-negotiable: a series bible. One document that holds every fact about your world. Here’s how to build one that actually works.

    Start it now, not later

    The best time to start a series bible was before book one. The second-best time is today. Don’t wait until you’re “ready” — open a document right now and start dumping facts. Character names, ages, eye colors, scars, hometowns. Place names, distances, climates. Every magic rule, every rank, every title. Ugly and incomplete beats beautiful and nonexistent.

    Mine started as a chaotic notes file during book one. It’s still chaotic. It’s also the reason book three doesn’t contradict book one, and that’s what matters.

    Track decisions, not just facts

    The most valuable entries in a series bible aren’t descriptions — they’re decisions. Why does the magic system work this way? What did you decide about the succession laws? What promise did you make the reader in chapter four that has to pay off in book three? Facts tell you what is true. Decisions tell you why, and the why is what keeps you from accidentally breaking your own rules for a cool scene.

    Every time you invent a rule mid-draft, stop and write it down with the reasoning. Future you, three books deep and running on caffeine, will be grateful.

    Include the timeline

    Series continuity breaks most often on time, not facts. How long was the journey? How old was she when it happened? How much time passed between books? Keep a simple timeline: event, date or relative marker, who was there. It doesn’t need to be pretty. It needs to exist.

    This is especially critical in LitRPG, where levels, skill evolutions, and item acquisitions form their own timeline. If the sword evolved in chapter twenty, it can’t be unevolved in chapter twenty-two. Your most obsessive readers track this stuff. Be more obsessive.

    Make it searchable

    A fifty-page document you can’t search is a graveyard. Use clear headings, keep entries short, and put the weird stuff where you’ll find it. Character sheets in one section, world facts in another, timeline in a third. When you’re mid-chapter and need to know the name of the tavern from book one, you should find it in ten seconds, not ten minutes.

    Ctrl+F is the most powerful continuity tool ever invented. Structure your bible to serve it.

    Update it as you go, or it’s fiction

    A series bible is a living document or it’s a lie. Every writing session that changes a fact — a new skill, a revealed backstory, a character’s age finally pinned down — ends with a thirty-second bible update. Make it a ritual, like saving your work. The bible that lags three chapters behind the manuscript is how contradictions are born.

    It’s not glamorous work. Nobody’s giving awards for best spreadsheet. But the reader who notices you kept every promise across three books? They become a fan for life. And fans for life are the whole business.

    Continuity maintained across all three books of I Was Married to a Monster Girl — mostly because of this exact document.